Friday 31 August, 2007

Not a Puzzle


Google Phone is winner already

Google Search, Google Maps, Google News, Google Video, Google Groups, Google Image Search, Google Directory, Google Earth, Google Desktop , Google Blogger, Google Scholar, Google Book Search, Gmail, Google Finance, Google Page Creator, Google Docs & Spreadsheets, Google Answers, Picasa, Google Web Accelerator, Google SketchUp, Google Base, Google Moon, Google Gears, Orkut, Google Calendar, Youtube, Google Translator, Google Analytics, Google Checkout, Google Talk, Google Transliteration, Google Sky, Google Web Toolkit, Google Wifi, Google Adwords/ Adsense...................... list goes on and on and on

All these services in one device, a device which is ABSOLUTELY a HIT before even coming to the market.

so my theory says, Gphone > all Phones > iPhone

Guess the Number

I have a natural number which has the following properties:

(1) Each of the 10 digits (0 to 9) appears exactly once in the number.
(2) For each pair of digits whose sum is 9, the number of other digits positioned strictly between the pair is equal to the smaller digit of the pair.
(3) The sum of each pair of digits positioned at the same distance from opposite ends of the number is a prime number.
(4) The difference between any 2 adjacent digits is greater than 1.
(5) The number is a multiple of the number of digits in the number.

What number am I talking about? This number is unique; there is only one answer to this question.

Thursday 30 August, 2007

Equal Sums

A B C
---.
D
G F E
H
I

Each of the digits 1,2,3,4,5,6,7,8, and 9 is:
[1] Represented by a different letter from A to I. (Not necessarily in same order)
[2] Each of A+B+C, C+D+E, E+F+G, and G+H+I is equal to 13.
Which digit does E represent?
{Level-Medium}

Wednesday 29 August, 2007

Old Coin Puzzle

You blindfolded and let into a room. The room has an infinitely many coins scattered around on the floor. your friend tells you that that 20 of these coins are tails and the rest are heads. He also says that if you can divide the coins into 2 piles where the number of tails is the same in both piles, then you win all of the coins. You are allowed to move the coins and to flip them over, but you can never tell what state a coin is currently in (the blindfold prevents you from seeing, and you cannot tell by feeling it). How do you go about partitioning the coins so that you can win all of them?

difficulty:medium

Open or closed?

A high school has a very strange principal. On the first day, he has his students perform an odd opening day ceremony

There are one thousand lockers and one thousand students in the school. The principal asks the first student to go to every locker and open it. Then he has the second student go to every second locker and close it. The third goes to every third locker and, if it is closed, he opens it, and if it is open, he closes it. The fourth student does this to every fourth locker, and so on. After the process is completed with the thousandth student, how many lockers are open?

Tuesday 28 August, 2007

Rules

  1. The correct answer should be posted atleast 2 days after the date of posting of the puzzle so that others who have not answered can get a chance too.
  2. A person should be limited to one puzzle per three days and he must not post a new one immediately after the previous one is solved; he must wait for more two days. However others can post a puzzle the next day.

What do you say about this?

P.S. What I mean is that the person posting the question shall reveal the answer as a comment after 2 days. Meanwhile, however, the others are free to answer as many times as they want. But, the one correctly answering the question first will get the points.

My Secret Word

One of the words listed below is my secret word.

AIM DUE MOD OAT TIE

With this list in front of you, if I were to tell you any one letter of my secret word, then you would be able to tell me the number of vowels in my secret word.

Which word is my secret word?

{Level-Medium}

After-Dinner Drink

Abigail, Bridget, and Claudia often eat dinner out.
[1] Each orders either coffee or tea after dinner.
[2] If Abigail orders coffee, then Bridget orders the drink that Claudia orders.
[3] If Bridget orders coffee, then Abigail orders the drink that Claudia doesnt order.
[4] If Claudia orders tea, then Abigail orders the drink that Bridget orders.
Who do you know always orders the same drink after dinner?
{Level-Medium}

The Tennis Players

Zita, her brother, her daughter, and her son are tennis players. As a game of doubles is about to begin:
[1] Zita's brother is directly across the net from her daughter.
[2] Her son is diagonally across the net from the worst player's sibling.
[3] The best player and the worst player are on the same side of the net.
Another Simple question-Who is The Best Player?
{Level-Medium}

Monday 27 August, 2007

Have a look please:

1)I have given all of you the administrator rights.
2)I recommend that a new puzzle should only be posted after the previous one is solved or 2 days after the post of the previous puzzle(which ever is earlier). "Everyday puzzle" will consume a lot of time and might prove harmful!

Questions & Answers

Hope you haven't seen this before...

The word "answer" in the test refers to YOUR answer, not some hypothetical "best" answer.
After choosing the 8 answers score the test by comparing each question with your answers.
Score 1 point for each question answered correctly, 0 otherwise.
Keep re-taking the test, trying to get the highest possible score.


1. The next question with the same answer as this one is:
(A) 2 (B) 3 (C) 4 (D) 5

2. The first question with answer C is:
(A) 1 (B) 2 (C) 3 (D) 4

3. The last question with answer A is:
(A) 5 (B) 6 (C) 7 (D) 8

4. The number of questions with answer D is:
(A) 1 (B) 2 (C) 3 (D) 4

5. The answer occuring the most is: (if tied, first alphabetically)
(A) A (B) B (C) C (D) D

6. The first question with the same answer as the question following it is:
(A) 2 (B) 3 (C) 4 (D) 5

7. The answer occuring the least is: (if tied, last alphabetically)
(A) A (B) B (C) C (D) D

8. The highest possible score on this test is:
(A) 5 (B) 7 (C) 6 (D) 8

Sunday 26 August, 2007

Tough One

The warden of a prison meets 23 new prisoners when they arrive. He tells them, "You may meet today and plan a strategy. But after today, you will be in isolated cells and will have no communication with one another.

"In the prison is a switch room, which contains two light switches labeled 1 and 2, each of which can be in either up or the down position. I am not telling you their present positions. The switches are not connected to anything.

"After today, from time to time whenever I feel so inclined, I will select one prisoner at random and escort him to the switch room. This prisoner will select one of the two switches and reverse its position. He must flip one switch when he visits the switch room, and may only flip one of the switches. Then he'll be led back to his cell.

"No one else will be allowed to alter the switches until I lead the next prisoner into the switch room. I'm going to choose prisoners at random. I may choose the same guy three times in a row, or I may jump around and come back. I will not touch the switches, if I wanted you dead you would already be dead.

"Given enough time, everyone will eventually visit the switch room the same number of times as everyone else. At any time, anyone may declare to me, 'We have all visited the switch room.'

"If it is true, then you will all be set free. If it is false, and somebody has not yet visited the switch room, you will all die horribly. You will be carefully monitored, and any attempt to break any of these rules will result in instant death to all of you"

What is the strategy they come up with so that they can be free?

I score 1 point for this question...
Hope you havent seen the puzzle earlier because i had seen this two years back...

Friday 24 August, 2007

The Fight

Two of Anthony, Bernard, and Charles are fighting each other.
[1] The Shorter of Anthony and Bernard is the older of the two fighters.
[2] The younger of Bernard and Charles is the shorter of the two fighters.
[3] The taller of Anthony and Charles is the younger of the two fighters.

The question is simple!! Who is not fighting??

Thursday 23 August, 2007

Scoring System


QUESTIONS
given:
  1. Awesome questions which involve good thinking and which are within our level will be awarded 1 point.
  2. Medium level questions include Lateral Thinking & Table Problems and will be awarded 0.5 point.
  3. Stupid easy questions are worthless!
  4. Any question above our level of thinking will be awarded -0.5 point as it will simply mean time wastage by the other members.

ANSWERS given:
  1. Awesome Question: 2 points
  2. Medium level: 1 point
  3. Easy Question: 0.5 point

The First Puzzle

Male-Female balance
In a certain land to increase the number of females so as the females can outnumber the males, a ruler, ordered the following: "As soon as a mother gave birth to her first son, she would be forbidden to have any more chilren." the ruler argued that some families can have more girls but no family would have more than one boy thereby creating a higher ratio of girls to boys. Now do you really think the ruler's strategy would work? Why and why not?

What Is a Puzzle?

Fuldu wrote about on element of a good puzzle (Solvability), and that reminded me that I wanted to try to define what a puzzle is in general. You'd think that I'd have gotten to it sooner, since it was one of the motivating ideas behind starting this blog, but I was distracted by fiddling with the Blogger template.

On Google, the most prominent article on the subject is "What Is a Puzzle?" by Scott Kim:

My favorite definition of "puzzle" came out of a conversation with puzzle collector and longtime friend Stan Isaacs:

1. A puzzle is fun,
2. and it has a right answer.

I think this is a good start, but it's too limiting. The requirement that a puzzle be "fun" is not only far too subjective, it also limits the field to what could be considered "good puzzles". At the Puzzle Museum (a site that ably documents physical puzzles), there's a classification of mechanical puzzles by James Dalgety & Edward Hordern that includes a broader definition:

A PUZZLE IS A PROBLEM HAVING ONE OR MORE SPECIFIC OBJECTIVES, CONTRIVED FOR THE PRINCIPLE PURPOSE OF EXERCISING ONES INGENUITY AND/OR PATIENCE.

A MECHANICAL PUZZLE IS A PHYSICAL OBJECT COMPRISING ONE OR MORE PARTS WHICH FALLS WITHIN THE ABOVE DEFINITION.

This is closer to a definition, but there are still issues with it. For one thing, it deliberately encompasses items that are designed solely to test dexterity. For another, I am not convinced that something designed solely to exercise patience is necessarily a puzzle. The best definition I've found so far comes from "Toward a Theory of Interactive Fiction" by Nick Montfort. In the section "Puzzles and Their Solution, Montfort cites a newsgroup post by Greg Cox with two requirements:

* a puzzle has to have an objective
* a puzzle can't be obvious

Later, Montfort adds that a puzzle is "a challenge" with these qualities. Montfort was trying to define a puzzle in the context of Interactive Fiction, and so more qualifications will be needed, but I think this is an excellent place to start. (I'm not going to discuss IF very much in this post. If you desperately want information about it now, you might want to visit Brass Lantern.)

1. A puzzle has an achievable objective. Most definitions of a puzzle include a reference to an answer, a solution, or a goal. I like "objective" it's an adaptive word. It's a bit broader than Kim's "right answer;" it allows the possibility of multiple answers. It accepts that the point of a puzzle might be a method, not necessarily an simple answer. I think that the addition of "achievable" is a natural one. It's not necessary in the context of Montfort's original discussion, but it is in ours, where hoaxers occasional put impossible tasks into a form similar to a puzzle.

2. A puzzle is not obvious. I'm just going to quote Montfort on this, rather than try to create a shallow, just-barely-not-plagiarized version of his excellent analysis:

Obviously, there may be disagreement about what is "obvious" and what is not, but this criterion at least suggests an independent way of determining what is a puzzle and what isn't, one that does not refer to the author's intentions and the [solver]'s specific knowledge and aspirations. Any typical [solver] should be able to determine what is or isn't a puzzle simply by studying [it], without needing to interview the author or take a survey of other [solvers]. The other factors essential to the determination of "obviousness" should be not the mindset of the author or of a particular [solver], but the culture or subculture within which the work was published — along with the conventions of [the puzzle type].

3. A puzzle is a challenge from its creator. In "Toward a Theory of Interactive Fiction," Montfort draws a useful distinction between puzzles and interesting bonuses. Discussing the final puzzle in the game Adventure, he claims that the score reported by the game (349 out of 350 before solving this puzzle):

clearly presents a challenge to the interactor: to get the last lousy point, independent of successfully traversing and winning Adventure. If the interactor had 350 points beforehand and dropping the magazine gave the interactor 351 points—and there was thus no way to know beforehand that an extra point could be obtained—this could be referred to as an Easter egg but would not be a puzzle. A challenge would not have been presented initially.

This also means that a puzzle cannot occur naturally. It is always artificial, or is artificially framed. If a reporter writes an article with three instances of three words that are homonyms of each other, it's not a puzzle. But if the reporter, or another person, presents the article with the frame "Can you find nine words that sound alike in this article", it becomes part of one.

And that's all Montfort gives us. Right now, we have a definition of a puzzle that includes a game of chess: the objective is to win, it is not obvious how, and there is a challenge presented. To distinguish puzzles further, we turn to Greg Costikyan and Chris Crawford who tell us . . .

4. A puzzle is static. Both The Art of Computer Game Design by Crawford and "I Have No Words and I Must Design" by Costikyan are focused on games, and in consequence, I believe both miss the boat slightly when defining games. But a puzzle being "static" is a useful idea. Many puzzles are clearly static: paper-and-pencil puzzles are clearly so. But there are others, like Rubik's Cube or sliding-block puzzles, that are clearly reactive. And we already pulled or initial definition from an interactive medium. By "static," I mean that a puzzle must be predictable. No essential elements are subject to chance. In theory, every variable can be accounted for by the solver.

For example, in the game Deadly Rooms of Deathyou control an exterminator who must kill the creatures within a dungeon, room by room. These adversaries move according to preset rules. Those rules are not disclosed to the player, and the rules are occasionally very complex, but they are fixed. In fact, if you start from the same position in a room and duplicate a series of moves, the monsters will always respond in the same way. This game is a series of puzzles. In contrast, the "puzzle" game Tetris features randomized pieces that move at variable speeds, so that the same series of moves will produce extremely different results on different plays.

I think the definition is almost complete, but there is still a class of items that needs to be eliminated. Under this definition, Dalgety & Hordern can still claim that toys that test dexterity are puzzles, and Crawford can claim the same for simple games. So I add . . .

5. A puzzle does not test physical traits. This includes dexterity and hand-eye coordination, as well as strength, speed, stamina, height, weight, arm length and other abilities like knitting or singing in key. Any of these things might be tied into a puzzle in some way (some larger puzzle events require these kinds of things), but the puzzle is always separate from it. Many video-game puzzles feature this kind of distinction. The player may have figured out the method that kills the almost entirely invulnerable monster, but he may still be unable to actually defeat it if his hand-eye coordination is lacking.

I think this is a good working definition. It seems to filter games, toys, problems and jokes out of the category of puzzles in a way that I find appropriate. But it does leave one gray area: Trivia. I'm fine with that, for now, because I don't have a clear idea of where it ought to go. Add that to the list of things to think about for this blog.